Instructor Notes — Week 8
Theme: Make the Car Move (SimLab)
Focus Concept: Testing car designs in a simulated environment
Mini-Project: Car Motion Test & Improvements
Learning Objectives
- Set up a simple SimLab scene using a car body and ramp.
- Observe how car shape and ramp angle affect motion.
- Make at least one clear improvement based on testing.
Session Flow (≈ 80 min)
| Segment | Time | Focus |
|---|---|---|
| Recap & intro | 10 | Review Week 7 car designs; SimLab reminder |
| Tool demo | 10 | Bring car into SimLab; build basic ramp scene |
| Guided tests | 20 | Run first motion tests and discuss results |
| Independent tests | 30 | Tuning car shape and ramp setups |
| Share & tidy | 10 | Compare distances and improvements |
Part A — Demo: Car on a Ramp
- Show a simple car-like block on a ramp in SimLab.
- Run a test and look for:
- Does it slide straight or veer to one side?
- Does it tip forward or backward?
- Change a small aspect (e.g. ramp angle or car nose shape) and run again.
Connect behaviour to shape and friction, rather than just “luck”.
Part B — Guided Motion Tests
- Learners import or quickly rebuild a simplified version of their Week 7 car body.
- Set up:
- A straight ramp.
- A flat ground plane.
- Run several tests and observe:
- How far the car travels.
- Whether it stays upright.
Encourage them to change only one thing at a time when testing.
Part C — Independent Improvements & Challenges
- Pupils adjust their cars or ramps to improve performance:
- Lowering the centre of mass.
- Smoothing the front.
- Adjusting ramp steepness.
- Optional challenge:
- “Whose car goes furthest without flipping?”
Focus on reasoning: why did they choose each change?
Vocabulary for This Week
- Simulation — a computer-based model of how something moves or behaves.
- Friction — force that slows motion between touching surfaces.
- Centre of mass — the “balance point” of an object.
Instructor Tips
- Keep cars relatively simple to avoid complex, unpredictable behaviour.
- Use repeated tests and ask pupils to predict before each run.
- If time is short, provide a shared ramp design that everyone uses.
Assessment & Reflection
Look for:
- Correct use of SimLab tools to run controlled tests.
- At least one thoughtful design change justified by evidence.
- Improved motion (straighter travel, less flipping) where possible.
Prompt: “What was wrong with your first car, and what did you do to make it better?”
Common Misconceptions & Fixes
| Misconception | Clarification / Strategy |
|---|---|
| “The car is cursed / random!” | Show that same setup gives same result; change one factor. |
| Bigger always means better | Explain that heavier or bulkier may worsen stability. |
| Steepest ramp is always best | Discuss trade-off: too steep can cause flipping. |
Differentiation
- Beginners:
- Use teacher-provided ramp and simple car body.
- Focus on one change (e.g. ramp angle).
- Confident learners:
- Design more complex courses (bumps, gentle curves).
- Log results (distance, number of flips) informally.
Cross-Curricular Links
| Subject | Connection |
|---|---|
| Science | Forces, friction, motion down slopes. |
| Maths | Comparing distances and informal measures. |
| Computing | Using simulation to explore “what if?” scenarios. |
| D&T | Testing and iterating prototypes. |
KS2 Curriculum Mapping
| Strand | Evidence in Session |
|---|---|
| Science — Forces | Exploring motion and friction in a virtual experiment. |
| Computing — Modelling & Simulation | Using digital tools to test designs. |
| D&T — Evaluate | Using test results to improve products. |
Materials & Setup
- Laptops / Chromebooks with internet and Tinkercad accounts.
- Mouse per device.
Safety & Safeguarding
- As with Week 6, handle crash/accident language sensitively.
- Emphasise respectful competition if running distance challenges.