Instructor Notes — Week 6
Theme: Motion, Gravity & Friction (SimLab)
Focus Concept: Observing how shapes move on ramps and surfaces
Mini-Project: Sliding & Rolling Experiments
Learning Objectives
- Open and run a simple SimLab physics simulation.
- Compare how different shapes (cubes, cylinders, spheres) slide or roll.
- Describe the effect of ramp steepness and surface on motion in simple language.
Session Flow (≈ 80 min)
| Segment | Time | Focus |
|---|---|---|
| Recap & intro | 10 | Review 3D forms; introduce SimLab |
| Tool demo | 10 | Build a basic ramp test in SimLab |
| Guided experiment | 25 | Test different shapes and ramp angles |
| Independent tests | 25 | Custom ramps and mini “races” |
| Share & tidy | 10 | Compare results and key observations |
Part A — Demo: First SimLab Scene
- Show how to open a design in SimLab (or start a simple new scene).
- Build a straightforward ramp with a block at the top and ground at the bottom.
- Ask learners to predict what will happen, then run the simulation.
- Swap the block for a cylinder or sphere and compare.
Highlight:
- All objects are pulled down by gravity.
- Some shapes roll; others mostly slide.
Part B — Guided Experiments
- As a whole group, test:
- A cube vs a cylinder vs a sphere.
- A shallow ramp vs a steeper ramp.
- After each trial, pause and ask:
- Which went furthest?
- Did it slide, roll, wobble, or fall off?
- What changed when the ramp got steeper?
Keep the focus on observations, not formal physics.
Part C — Independent Experiments & Mini Challenges
- Learners build their own ramp setups:
- Single ramp and ground.
- Optional obstacles or gentle curves (if they cope well).
- Optional challenges:
- “Which shape reaches the bottom first?”
- “Can you design a ramp where the cube wins?”
Encourage them to run short simulations rather than building overly complex scenes.
Vocabulary for This Week
- SimLab — the Tinkercad space that simulates motion, gravity and collisions.
- Gravity — the force pulling objects downwards.
- Friction — the force that slows sliding and rolling where surfaces touch.
- Ramp — a sloping surface.
Instructor Tips
- Keep early demos very simple; complex scenes can confuse younger learners.
- Use “pause” and “reset” often so everyone can see what happened.
- Encourage learners to talk about what they see before you name it (e.g. “It slowed down halfway”).
Assessment & Reflection
Look for:
- Successful loading and running of SimLab scenes.
- Explanations using words like “roll”, “slide”, “faster” and “slower”.
- At least one reasoned suggestion for how to change the ramp or shape.
Prompt: “What did you change in your ramp or object, and what difference did it make?”
Common Misconceptions & Fixes
| Misconception | Clarification / Strategy |
|---|---|
| “The computer is random” | Emphasise repeatable tests; same setup = same behaviour. |
| Steeper is always better | Discuss that too steep may cause tumbling or flying off. |
| Confusing sliding with rolling | Pause simulation and zoom in to show how the object moves. |
Differentiation
- Beginners:
- Work with pre-made ramps and shapes provided by you.
- Focus on one variable at a time (shape OR angle).
- Confident learners:
- Design multi-stage ramps or obstacle courses.
- Compare multiple runs and summarise which design works best.
Cross-Curricular Links
| Subject | Connection |
|---|---|
| Science | Forces, gravity and friction in everyday motion. |
| Maths | Comparing distances and informal talk about angles. |
| Computing | Using simulation to explore real-world behaviour. |
KS2 Curriculum Mapping
| Strand | Evidence in Session |
|---|---|
| Science — Forces | Observing how surfaces and slopes affect movement. |
| Computing — Modelling & Simulation | Using a virtual model to investigate a problem. |
| D&T — Technical Knowledge | Linking shape and surface to performance. |
Materials & Setup
- Laptops / Chromebooks with internet and Tinkercad accounts.
- Mouse per device.
Safety & Safeguarding
- Handle earthquake and crash language sensitively if any pupils have difficult experiences.
- Emphasise that this is a safe, virtual environment to try out ideas.