Instructor Notes — Week 4
Theme: Duplicate, Patterns & Basic Mirror
Focus Concept: Creating repetition and symmetry in 3D
Mini-Project: Symmetric Creature or Rocket
Learning Objectives
- Use duplicate to make repeated elements quickly.
- Use mirror to create simple bilateral symmetry.
- Design a creature or rocket that looks balanced and stable.
Session Flow (≈ 80 min)
| Segment | Time | Focus |
|---|---|---|
| Recap & intro | 10 | Review holes, characters and stamps |
| Tool demo | 10 | Duplicate and mirror on a simple model |
| Guided build | 25 | Build a symmetric creature/rocket skeleton |
| Independent make | 25 | Add patterns and refine details |
| Share & tidy | 10 | Show symmetry and talk through designs |
Part A — Demo: Duplicate & Mirror
- Demonstrate:
- Making one fin/arm/eye, then duplicating it.
- Using mirror to flip the duplicate to the other side of the body.
- Show how changing one side does not automatically change the other — mirror is a one-time flip, not a live link.
Part B — Guided Build: Symmetric Creature or Rocket
Suggested sequence:
- Create a central body shape (rocket fuselage or creature torso).
- Add one side feature (fin, arm, ear, booster).
- Duplicate and mirror that feature across the appropriate axis.
- Use align if needed to centre features correctly.
Talk about where the line of symmetry could be drawn.
Part C — Independent Make & Extend
- Learners choose whether they’re making a creature or rocket.
- They add:
- Repeated decorative elements (spots, windows, stripes).
- Optional small base or stand for stability.
Invite them to check the model from several angles and adjust.
Vocabulary for This Week
- Duplicate — make an exact copy of a selected object.
- Mirror — flip an object over a chosen axis.
- Axis — the line the mirror uses to flip objects.
- Symmetry — when both sides mirror each other.
Instructor Tips
- Clearly point out which axis you’re mirroring across — children often click the wrong one.
- Encourage them not to overdo decoration: start simple, then add detail if time allows.
- For those who struggle with mirroring, allow them to manually copy and position parts but still discuss symmetry.
Assessment & Reflection
Look for:
- Use of duplicate and mirror to create matching pairs.
- Designs that are roughly balanced (not all mass on one side).
- An ability to point out their line of symmetry.
Prompt: “If I cut your rocket/creature down the middle, would both sides match?”
Common Misconceptions & Fixes
| Misconception | Clarification / Strategy |
|---|---|
| “Mirror didn’t work” | Check axis choice; demonstrate again on a simple shape. |
| Mirroring after moving the copy | Encourage mirroring before shifting the duplicate. |
| Overloaded with small repeated parts | Suggest choosing one or two repeating motifs only. |
Differentiation
- Beginners:
- Start from a provided central body shape.
- Focus on one or two mirrored features only.
- Confident learners:
- Add multiple layers of repetition (windows, panels, decorations).
- Experiment with slightly asymmetric “damage” or detail while keeping the main shape balanced.
Cross-Curricular Links
| Subject | Connection |
|---|---|
| Maths | Lines of symmetry, simple reflection ideas. |
| Art & Design | Pattern, rhythm and compositional balance. |
| Science/Space | Rocket shapes and what might make them stable. |
KS2 Curriculum Mapping
| Strand | Evidence in Session |
|---|---|
| Computing — Creating Media (3D) | Reusing and transforming shapes to create new models. |
| D&T — Design | Developing and communicating ideas for products. |
| D&T — Make | Measuring, marking out and shaping (virtually). |
| D&T — Evaluate | Judging stability and visual appeal. |
Materials & Setup
- Laptops / Chromebooks with internet and Tinkercad accounts.
- Mouse per device.
- Optional: reference images of rockets, animals or characters.
Safety & Safeguarding
- For eventual printing, avoid sharp spikes or fragile thin parts.
- Encourage designs that are positive and school-appropriate.