Instructor Notes — Week 2
Theme: Align & Group (Character Design)
Focus Concept: Placing and combining shapes accurately
Mini-Project: Simple Character
Learning Objectives
- Use the align tool to centre and line up features.
- Group shapes so that characters move as a single model.
- Design a simple character token with clear, expressive features.
Session Flow (≈ 80 min)
| Segment | Time | Focus |
|---|---|---|
| Recap & warm-up | 10 | Week 1 navigation; introduce characters |
| Tool demo | 10 | Align + group using eyes on a face |
| Guided build | 25 | Build a basic character step by step |
| Independent make | 25 | Personalise, add features and accessories |
| Share & tidy | 10 | Quick gallery, feedback and save |
Part A — Recap & Tool Demo
- Recap: orbit, pan, zoom and placing shapes.
- Demonstrate:
- Building a simple “face” plate.
- Adding two “eyes” and using align to centre them horizontally.
- Grouping the face and eyes so they move together.
Highlight that align is about accuracy, not guessing.
Part B — Guided Build: Simple Character
Suggested sequence:
- Create a main body shape (e.g. cylinder or box).
- Add features: eyes, mouth, optional arms/ears.
- Use align for eye placement or to centre features on the body.
- Group main parts so the character can be moved easily.
Encourage a limited palette of features first; extra detail can come later.
Part C — Independent Make & Extend
- Learners extend their character: hats, badges, small tools, etc.
- If time, some may create a second character to go with the first (e.g. friend, pet, sidekick).
Vocabulary for This Week
- Align — line shapes up along edges or centres.
- Group — join shapes into a single object.
- Symmetry — when both sides of something look the same.
Instructor Tips
- Show align slowly; it is easy for children to miss which arrows they clicked.
- Encourage “simple but clear” characters — too many tiny details can be frustrating.
- For learners who rush, challenge them to refine: “Can you make the eyes exactly level?”
Assessment & Reflection
Look for:
- Use of align to position eyes or other features.
- Grouped components that move together.
- Characters that are readable from multiple angles (not just front-on).
Prompt: “If I rotate your character, does it still look good from the side?”
Common Misconceptions & Fixes
| Misconception | Clarification / Strategy |
|---|---|
| “I moved one eye, now they don’t match” | Use undo and then use align again more carefully. |
| Confusing align with move | Emphasise that align is about lining things up precisely. |
| Grouping everything too early | Suggest grouping in stages (face, then body, etc.). |
Differentiation
- Beginners:
- Provide a starting template (body shape already in place).
- Focus on two or three well-placed features.
- Confident learners:
- Add accessories (e.g. backpack, tool, pet).
- Create a pair or trio of characters that belong together.
Cross-Curricular Links
| Subject | Connection |
|---|---|
| Computing | Using tools precisely to create digital artefacts. |
| Maths | Visual symmetry and spacing. |
| Art & Design | Character design, expression and style. |
| PSHE | Exploring identity, emotions and representation. |
KS2 Curriculum Mapping
| Strand | Evidence in Session |
|---|---|
| Computing — Creating Media (3D) | Designing and improving a 3D character. |
| D&T — Design | Considering user and purpose (token, pawn, or avatar). |
| D&T — Make | Selecting tools and combining components. |
| D&T — Evaluate | Discussing clarity and expressiveness of designs. |
Materials & Setup
- Laptops / Chromebooks with internet and Tinkercad accounts.
- Mouse per device.
- Optional printed examples of simple characters for inspiration.
Safety & Safeguarding
- Encourage appropriate, kind character themes.
- Avoid designs that could be interpreted as unkind or targeting others.