Instructor Notes — Week 10
Theme: Final Project (Structured Choice)
Focus Concept: Planning, improving and presenting a chosen design
Mini-Project: Improved Car / Tower / Rocket
Learning Objectives
- Choose a project focus (car, tower or rocket / revolved form).
- Plan and implement at least one meaningful improvement.
- Present the final design and explain how it has improved over time.
Session Flow (≈ 80 min)
| Segment | Time | Focus |
|---|---|---|
| Recap & options | 10 | Review term, explain project choices |
| Planning | 10 | Quick sketch/plan of improvements |
| Build & refine | 40 | Main working time on chosen project |
| Optional testing | 10 | SimLab tests for cars/towers where relevant |
| Share & reflect | 10 | Short presentations and feedback |
Part A — Recap & Choice
- Briefly revisit the main themes of the term:
- 3D basics, alignment, holes, symmetry, Sketch & Revolve.
- Motion and friction in SimLab.
- Stability and bracing for towers.
- Present the three options clearly:
- Car: focus on motion, shape and smooth movement.
- Tower: focus on stability and earthquake survival.
- Rocket / Revolved object: focus on clean design and practicality.
Ask each learner to pick one and state a simple goal (e.g. “make my car roll straighter”).
Part B — Build, Refine & Test
- Most of the session is devoted to:
- Re-opening a previous model or starting a refined version from scratch.
- Making targeted changes based on what they learned.
- For cars and towers:
- Use SimLab where possible to test improvements.
- For rockets/pendants:
- Check thickness, proportions and details for a plausible, printable design.
Remind learners to save versions as they go, especially if making big changes.
Part C — Sharing & Reflection
- Invite quick, informal presentations (30–60 seconds each):
- Which project they chose.
- What they changed.
- What difference it made.
- Encourage peers to give kind, specific feedback (“I like how you…”, “Have you thought about…?”).
Vocabulary for This Week
- Iterate — make repeated improvements to a design.
- Prototype — an early version of something used for testing.
- Brief — a short description of what a design should do or be like.
Instructor Tips
- Keep the focus on quality of thinking and improvement, not complexity.
- Gently steer over-ambitious ideas back to manageable goals for the available time.
- Consider taking screenshots or exports for a term-end display or online gallery.
Assessment & Reflection
Look for:
- Evidence of thoughtful planning before jumping into changes.
- Clear improvement compared with earlier versions.
- Ability to explain design decisions in relation to motion or stability.
Prompt: “If you had another week, what would you do next with this design?”
Common Misconceptions & Fixes
| Misconception | Clarification / Strategy |
|---|---|
| “Starting over is always bad” | Frame restart as sometimes the best way to improve. |
| Only big, flashy changes count | Emphasise that small, smart changes can be powerful. |
| SimLab results don’t matter | Link test outcomes directly to design improvements. |
Differentiation
- Beginners:
- May simply tidy and slightly refine an existing model.
- Focus on one clear improvement and explaining it.
- Confident learners:
- Attempt more significant re-designs.
- Combine features from more than one earlier project.
Cross-Curricular Links
| Subject | Connection |
|---|---|
| Computing | Consolidating tool use and simulation skills. |
| D&T | Full design cycle: brief → design → test → improve. |
| PSHE | Reflection, resilience and constructive peer feedback. |
KS2 Curriculum Mapping
| Strand | Evidence in Session |
|---|---|
| Computing — Creating Media (3D) | Producing a final digital artefact. |
| D&T — Design, Make, Evaluate | Iterative improvement, considering user and function. |
| Science — Working Scientifically | Applying previous observations to make better designs. |
Materials & Setup
- Laptops / Chromebooks with internet and Tinkercad accounts.
- Mouse per device.
- Optional: display board or digital folder for final screenshots.
Safety & Safeguarding
- Ensure final designs are appropriate and safe to print or share.
- Maintain a positive, supportive atmosphere during presentations.