Instructor Notes — Week 8
Theme: Radio, Waves, Communication
Focus Concept: Wireless communication using the micro:bit radio
Mini‑Project: Pass the Ghost — broadcasting, receiving, and relaying messages
Learning Objectives
- Understand the idea of radio waves as part of the electromagnetic spectrum
- Describe how micro:bits send and receive data using radio groups
- Read and write TTC‑style pseudocode involving events, conditions, and loops
- Build a simple communication game using broadcasting
- Reason about randomness, IDs, and message routing
Vocabulary Focus
- radio – wireless communication using invisible waves
- broadcast – sending a message to everyone listening
- ID – a number that identifies each participant
- condition – a yes/no check the program uses
- event – something that triggers code (shake, receiving a number)
- random number – an unpredictable value chosen by the computer
Part A — Science Warm‑Up: Waves, Sound, and Radio
(Use your own explanations from the session — this simply structures them for notes.)
What we covered:
- Sound waves: vibrations travelling through air
- Light waves: part of the electromagnetic spectrum
- Radio waves: invisible light used for communication
- Why radios don’t need wires
- Why we use channels (micro:bit “groups”) to avoid interference
Explain to participants:
“When a micro:bit sends a radio message, it’s like shouting — anyone on the same channel can hear it.
When it listens, it’s like keeping its ears open for incoming messages.”
This sets the foundation for Part B.
Part B — Project: Pass the Ghost
Below is the full TTC‑style breakdown of the game you built.
Blocks version:
B1 — Full TTC‑Style Pseudocode
WHEN program starts DO
SET radio group TO 1
SET radio power TO highest
SET ID TO a chosen number
SET players TO total number of players
SET ghost TO false
IF ID = 1 THEN
SHOW ghost icon
SET ghost TO true
END IF
END WHEN
WHEN a radio number is received DO
IF received number = ID THEN
SET ghost TO true
SHOW ghost icon
END IF
END WHEN
WHEN device is shaken DO
IF ghost = true THEN
SET target TO ID
WHILE target = ID DO
SET target TO [random number from 1 to players]
PAUSE 10 ms
END WHILE
SET ghost TO false
SEND radio number target
CLEAR screen
END IF
END WHEN
B2 — Step‑by‑Step Build With Explanations
Below each step is a detailed explanation you can use when teaching.
Step 1 — Radio Setup
SET radio group TO 1
SET radio power TO highest
SET ID TO a chosen number
SET players TO total number of players
SET ghost TO false
Explanation
- A radio group is like a walkie‑talkie channel
- All micro:bits on the same group can hear each other
- Each participant gets an ID (1–10 in your version)
ghoststarts asfalsebecause only Player 1 begins as the ghost
Ask participants:
“Why can’t everyone be on different groups?”
“Why do we need an ID?”
Step 2 — Start With One Ghost
IF ID = 1 THEN
SHOW ghost icon
SET ghost TO true
END IF
Explanation
- Only player 1 starts as the ghost
- Showing the ghost icon gives visual feedback
ghost = truemeans “I am currently the ghost”
Useful question:
“Why do we only let one player start as the ghost?”
Step 3 — Receiving a Message
WHEN a radio number is received DO
IF received number = ID THEN
SET ghost TO true
SHOW ghost icon
END IF
END WHEN
Explanation
- When someone broadcasts a number, everyone hears it
- Each micro:bit checks: Is the message meant for me?
- If yes → that player becomes the ghost
- If not → ignore it
Analogy:
“This is like shouting a name in a playground — only the person whose name you said reacts.”
Step 4 — Shake to Pass the Ghost
WHEN device is shaken DO
IF ghost = true THEN
SET target TO ID
WHILE target = ID DO
SET target TO [random number from 1 to players]
PAUSE 10 ms
END WHILE
SET ghost TO false
SEND radio number target
CLEAR screen
END IF
END WHEN
Explanation
This is where most of the logic happens.
Break it down clearly:
A. Only the ghost can pass the ghost
IF ghost = true THEN
Everyone else shaking their micro:bit does nothing.
B. Pick a target
SET target TO ID
WHILE target = ID DO
SET target TO [random number from 1 to players]
END WHILE
- Start by setting
targetto your own ID - Keep picking random players until you get a number that is not yours
- This prevents passing the ghost to yourself
Ask:
“What would happen if we didn’t use the WHILE loop?”
C. Send the message
SET ghost TO false
SEND radio number target
CLEAR screen
- You are no longer the ghost
- The chosen player will receive the message
- Clearing the screen removes the ghost icon
B3 — Final Program Behaviour (Summary)
- Exactly one person starts as the ghost
- Shaking sends the ghost to someone else
- Radio messages carry the ID of the next ghost
- No wires — everything is wireless
- Program combines events, loops, conditions, randomness, and radio
Reflection & Wrap‑Up
You can finish the session by asking:
- “How does the micro:bit know who the message is for?”
- “Why do we use random numbers?”
- “How is sending a radio message like sending a text message?”
- “Where do we check if we are the ghost?”
- “Why do we need the WHILE loop?”
Tie it back to real-world communication:
- Wi‑Fi
- Bluetooth
- Mobile phones
- Spacecraft sending signals