Week 8 — Make the Car Move (SimLab)
Focus Concept: Using SimLab to test a simple car design
Mini-Project: Car Motion Test & Improvements
Connections to STEAM Learning
- Computing: Using simulation to test a CAD design before making it.
- Science: Observing how friction, slopes and collisions affect motion.
- Design & Technology: Improving a prototype based on test results.
- Maths: Comparing distances travelled and simple timing.
- Engineering: Thinking about centre of mass and how smooth a design is.
This week participants load their car body into SimLab, add simple wheels or supports, and test how well it moves down a ramp or across a surface.
Objectives
- Import or recreate the Week 7 car body in SimLab.
- Build a simple scene where the car can move (e.g. ramp and ground).
- Observe how design changes affect motion.
Success Criteria
- I can set up a simple scene where my car moves.
- I can describe what went wrong (e.g. tipping, getting stuck).
- I can improve my design after testing.
Key Vocabulary
- Simulation — using a computer model to see how something behaves.
- Friction — the force that slows down motion when surfaces touch.
- Centre of mass — a “balance point” that affects whether something tips.
Part A — Bring the Car into SimLab
- Show how to open the car design in SimLab or build a simplified version there.
- Add a ramp and a flat surface at the bottom.
Part B — Make: Car Motion Tests
- Test the car on the ramp and watch what happens.
- If the car tips or gets stuck, adjust shape, wheel position or ramp steepness.
- Repeat tests, aiming to reach the bottom smoothly.
Part C — Extend & Share
- Try a simple “distance challenge”: whose car travels furthest?
- Ask: “What small change made the biggest difference to how your car moved?”
Resources
- Tinkercad SimLab overview: https://www.tinkercad.com/blog/simlab
- Tinkercad: https://www.tinkercad.com
Equipment
- Laptops / Chromebooks with internet
- Mouse per device
Safety & Setup Notes
- Encourage saving regularly in case simulations become messy and need resetting.
- Keep scenes simple so simulations run smoothly and are easy to understand.