Spring 2026 — Tinkercad Term: Curriculum Links
This page summarises how the Spring 2026 Tinkercad term connects to the KS2 curriculum.
KS2 Computing
Creating Media (3D and Digital Content)
- Learners use Tinkercad to create and edit 3D content with a clear audience and purpose (name tags, characters, towers, vehicles).
- They select tools (move, scale, rotate, align, group, holes, Sketch, Revolve) appropriately and explain what each does.
Programming & Logical Thinking (through SimLab and structured design)
- SimLab activities introduce simple ideas from programming and modelling: cause and effect, rules, parameters (e.g. ramp angle) and outcomes.
- Pupils learn to predict what will happen, test it, then update their design based on the result (a basic form of “debugging”).
Problem Solving & Computational Thinking
- Across the term, learners break problems into smaller steps (e.g. build base → add details → test).
- They use repetition and symmetry tools (duplicate, mirror) as manual equivalents of loops and pattern generation.
KS2 Design & Technology
Design
- Pupils work to simple design briefs:
- Week 1: a readable name tag / keyring.
- Week 2: a simple character token.
- Week 3–4: stamps, patterns and symmetric creatures/rockets.
- Week 5: a revolved product (cup, rocket body, pendant).
- Week 7–10: car bodies and towers with constraints (motion, stability, simulated earthquakes).
- They consider users (self, friend, classroom) and real‑world context (tag size, strength, readability).
Make
- Pupils select virtual tools and techniques to shape, join and refine their products.
- They practise measuring in millimetres, aligning parts, creating holes and mirroring components.
Evaluate
- After testing in SimLab, learners describe what worked, what failed and what they changed.
- In Week 10, they present a final design and reflect on improvements made over the term.
Technical Knowledge
- Basic understanding of how shape and material thickness relate to strength.
- Simple mechanical ideas: wheels, axles and how friction affects motion (Weeks 6–8).
- Structural ideas: wide bases, bracing and centre of mass for tall towers (Week 9).
KS2 Maths
- Number & Measurement:
- Use millimetres as standard units in Tinkercad.
- Compare lengths, heights and thicknesses (e.g. ramp length, wall thickness).
- Geometry – Properties of Shape:
- Explore 3D shapes (prisms, cylinders, spheres) and nets indirectly through modelling.
- Use symmetry and rotation (mirror tools, revolve profiles).
- Geometry – Position & Direction:
- Interpret movement in 3D space using x, y, z axes and camera controls.
- Statistics & Reasoning (informal):
- Compare outcomes in SimLab experiments (which car went furthest, which tower survived longer).
Science & Engineering Links
- Forces & Motion (Weeks 6–8):
- Gravity pulling objects down ramps.
- Friction helping or hindering sliding/rolling.
- Collisions and simple observations of speed and distance.
- Materials & Structures (Weeks 3–5 & 9):
- Thinking about wall thickness, brittle vs sturdy shapes.
- Towers with wide vs narrow bases; the effect of bracing triangles.
- Working Scientifically:
- Making predictions, running tests, observing outcomes and suggesting improvements.
Art & Design
- Visual Communication:
- Using shape, colour, pattern and symmetry to make designs more readable and appealing.
- Identity & Personalisation:
- Name tags, characters and pendants that reflect learners’ interests, roles or favourite themes.
- Iterative Making:
- Encouraging rough ideas first, then refinement (e.g. rocket or car over multiple weeks).
PSHE, Teamwork & Oracy
- Collaboration:
- Learners often work in pairs or small groups to share ideas, give feedback and debug designs.
- Resilience & Growth Mindset:
- SimLab experiments make “failure” safe and visible; pupils are encouraged to treat it as information, not a problem.
- Speaking & Listening:
- Weekly quick “show and tell” moments help pupils practise explaining their work and listening to others.
Overview: Where Things Happen
- Weeks 1–5: Core CAD skills — navigation, shapes, holes, symmetry, Sketch & Revolve.
- Weeks 6–8: Motion and vehicles — ramps, friction and simple car designs, tested in SimLab.
- Weeks 9–10: Structures and final projects — stable towers, earthquake simulations and improved best‑of‑term designs.