Week 8 — Radio Waves & Pass the Ghost
Focus Concept: Radio communication and wave basics
Mini-Project: Pass the Ghost (multiplayer radio)
Connections to STEAM Learning
- Computing: We will exchange data using the micro:bit radio and explore how groups and channels work.
- Science: We will link our project to how signals and communication happen in everyday devices.
- Maths: We will consider timing, ordering, and ranking—for example, who buzzes first.
- Engineering & Technology: We will design a fair communication system with clear feedback and reliable resets.
This week’s session mixed science and coding.
We began by exploring waves — how they move energy and information — and linked that to how the micro:bit radio works.
Participants then built a small program called Pass the Ghost, where one micro:bit sends a message to another, showing a ghost icon and short sound when received.
Objectives
- Understand what a wave is and how radio waves carry information.
- Learn the ideas of amplitude, frequency, and wavelength in simple terms.
- Identify common uses of radio waves (music, phones, Wi-Fi, etc.).
- Use micro:bit radio to send and receive a message.
- Add sound effects and experiment with inputs and outputs.
- Revisit concepts from Weeks 1–2 through a short quiz.
Success Criteria
- I can explain that waves transfer energy, not matter.
- I can describe radio waves as a type of electromagnetic wave.
- I can say what frequency and amplitude mean.
- I can use the micro:bit to send a simple message by radio.
- I can debug and improve a program that uses radio blocks.
Key Vocabulary
- Wave — a moving pattern that transfers energy.
- Amplitude — how tall a wave is (strength).
- Frequency — how many waves per second (pitch for sound).
- Wavelength — distance from one wave peak to the next.
- Radio wave — an electromagnetic wave used for communication.
- Transmitter — device that sends the signal.
- Receiver — device that picks it up.
- Radio Group — a shared channel that devices join to talk.
- ID — a number that identifies each micro:bit.
- Amplitude (modulation) and frequency (modulation) — ways to carry sound on radio waves.
Part A — Exploring Waves
We started by discussing:
- What different types of waves exist (sound, light, radio, water).
- The difference between amplitude, frequency, and wavelength.
- Why humans can only hear certain frequencies.
- How radio waves carry signals and what “frequency bands” mean.
Simple classroom demonstrations and drawings helped visualise how waves move energy but not matter.
Part B — Pass the Ghost
Participants then examined a short piece of radio code that let two micro:bits “pass a ghost” back and forth by shaking.
They predicted what the program would do, tested it, and modified it to add sound effects and different icons.
💡 This activity linked coding logic (
iftests and variables) to the real-world idea of transmitters and receivers.
Part C — Quiz Recap
During the last 15–20 minutes, we revisited concepts from Weeks 1 and 2 through quiz questions and discussions, checking how much the group remembered about inputs, outputs, loops and events.
Resources
- MakeCode Editor: Link
- Micro:bit Radio Reference: Link
- Pass the Ghost Makecode Code
- Radio in Micro:bit: Video
- Sound: Wavelength, Frequency and Amplitude: Video
- Physics - Sound Waves and Hearing: Video
- Waves - Light Waves and Sound Waves: Video
- Electromagnetic spectrum: Video
- Why can’t you put metal in a microwave? Video
- 1st Radford Semele and Leamington Scouts in touch with the ISS via Amateur Radio (full event): Video
Equipment
- BBC micro:bits + USB cables (or simulator)
- Laptops / Chromebooks with internet access
- Speakers or headphones for sound effects
- Whiteboard or visuals to draw wave examples
Safety & Setup Notes
- Keep cables tidy when participants move around testing radio code.
- Use unique radio group numbers to avoid interference.
- Monitor volume levels for sound experiments.