Tech Tinker Club Curriculum (Years 4–6)

Intent (Why we do it)

Tech Tinker Club exists to spark curiosity and confidence in STEM through hands-on, real-world projects. We do our best allign to the school’s Computing, Science and D&T curricula while giving children extended time to design, make, code, test and iterate. Mixed-age sessions (Y4–Y6) are deliberately tiered so beginners succeed quickly and returning members are challenged.

Core Objectives

  • Build computational thinking (sequence, selection, repetition, variables, data).
  • Develop engineering habits (problem framing, prototyping, testing, evaluation).
  • Practice Working Scientifically (fair tests, data logging, observation, conclusions).
  • Strengthen maths in context (measurement, units, graphs, ratio/scale).
  • Grow collaboration & communication (pair work, peer review, showcases).
  • Cultivate safe, ethical, and responsible use of technology.

Implementation (How it runs)

  • Term model:
    • Autumn — Micro:bit Foundations (physical computing, sensors, data, motors).
    • Spring — Tinkercad Design & Circuits (3D design, enclosures, circuit simulation).
    • Summer — Integration & Showcase (combine code + 3D + circuits in one product).
  • Tiered tasks:
    • Level 1 (access): core build works for everyone.
    • Level 2 (extend): extra feature(s), data/variables, styling.
    • Level 3 (challenge): custom ideas, radio networks, CAD tweaks, analysis.
  • Equipment: Chromebooks, BBC micro:bits, sensors/motors/servos/expansion boards, 3D printer (used strategically).

Impact (What success looks like)

  • Children can explain how their systems work (inputs → processing → outputs).
  • Working prototypes that solve a clear, user-centred problem.
  • Evidence of iteration (photos, code versions, reflection).
  • Improved vocabulary across Computing, Science and D&T.
  • Positive dispositions: persistence, debugging mindset, safe/ethical choices online.

Assessment (light-touch)

  • Quick exit checks (What changed? Why?).
  • Photo/video of outcomes + brief learner reflections.
  • Simple rubrics (Working, Partly, Not yet) for: function, design, explanation, teamwork.

Inclusion & Safety

  • Accessible entry for all (scaffolded steps, paired programming).
  • E-safety and tool safety; adult checks for electronics/3D printing.
  • Adaptations available (buddy roles, simplified parts, etc).

Alignment (high level)

  • Computing KS2: programming constructs; working with hardware; data use.
  • Science KS2: Electricity, Light, Forces, Materials; Working Scientifically.
  • D&T KS2: Design-Make-Evaluate; mechanical/electrical systems; CAD.
  • School themes: club projects might reference current term themes to deepen classroom links.

Explore the current year plan: Curriculum 2025–26.