Tech Tinker Club Curriculum (Years 4–6)
Tech Tinker Club helps children build confidence in computing, engineering and design through practical, hands-on projects. Our approach blends coding, electronics, 3D design and scientific thinking in ways that feel meaningful, fun and achievable for mixed ages (Years 4–6).
Our Approach
Learning by Making
Children learn best when they create something real. Every session includes designing, building, coding, testing and improving — not just following instructions.
Mixed-Age, Tiered Activities
Each project includes:
- Level 1: accessible core build
- Level 2: extensions and customisation
- Level 3: challenge tasks (radio, data, CAD tweaks, analysis)
This ensures beginners succeed quickly while returning members stay challenged.
Cross-Curricular Links
Projects naturally connect to:
- Computing: programming constructs, hardware control, debugging
- Science: electricity, forces, materials, data loggers, fair tests
- Design & Technology: CAD, mechanisms, evaluating and improving products
- Maths: measurement, scale, position, graphs, ratio
Safety, Inclusion & Responsible Use
- Step-by-step scaffolded tasks
- Safe handling of electronics and 3D printing
- Positive use of technology (privacy, e-safety, teamwork)
- Adaptations available for all learners (buddy roles, alternative inputs, simplified builds)
What a Typical Year Looks Like
Our curriculum follows a clear, repeating structure each year:
-
Autumn — Micro:bit Foundations
Physical computing, sensors, motors, data and simple systems. -
Spring — Tinkercad Design & Circuits
3D modelling, mechanisms, SimLab testing and simple circuits. -
Summer — Integration & Showcase
One small product combining code + 3D design + electronics.