Tech Tinker Club Curriculum (Years 4–6)
Intent (Why we do it)
Tech Tinker Club exists to spark curiosity and confidence in STEM through hands-on, real-world projects. We do our best allign to the school’s Computing, Science and D&T curricula while giving children extended time to design, make, code, test and iterate. Mixed-age sessions (Y4–Y6) are deliberately tiered so beginners succeed quickly and returning members are challenged.
Core Objectives
- Build computational thinking (sequence, selection, repetition, variables, data).
- Develop engineering habits (problem framing, prototyping, testing, evaluation).
- Practice Working Scientifically (fair tests, data logging, observation, conclusions).
- Strengthen maths in context (measurement, units, graphs, ratio/scale).
- Grow collaboration & communication (pair work, peer review, showcases).
- Cultivate safe, ethical, and responsible use of technology.
Implementation (How it runs)
- Term model:
- Autumn — Micro:bit Foundations (physical computing, sensors, data, motors).
- Spring — Tinkercad Design & Circuits (3D design, enclosures, circuit simulation).
- Summer — Integration & Showcase (combine code + 3D + circuits in one product).
- Tiered tasks:
- Level 1 (access): core build works for everyone.
- Level 2 (extend): extra feature(s), data/variables, styling.
- Level 3 (challenge): custom ideas, radio networks, CAD tweaks, analysis.
- Equipment: Chromebooks, BBC micro:bits, sensors/motors/servos/expansion boards, 3D printer (used strategically).
Impact (What success looks like)
- Children can explain how their systems work (inputs → processing → outputs).
- Working prototypes that solve a clear, user-centred problem.
- Evidence of iteration (photos, code versions, reflection).
- Improved vocabulary across Computing, Science and D&T.
- Positive dispositions: persistence, debugging mindset, safe/ethical choices online.
Assessment (light-touch)
- Quick exit checks (What changed? Why?).
- Photo/video of outcomes + brief learner reflections.
- Simple rubrics (Working, Partly, Not yet) for: function, design, explanation, teamwork.
Inclusion & Safety
- Accessible entry for all (scaffolded steps, paired programming).
- E-safety and tool safety; adult checks for electronics/3D printing.
- Adaptations available (buddy roles, simplified parts, etc).
Alignment (high level)
- Computing KS2: programming constructs; working with hardware; data use.
- Science KS2: Electricity, Light, Forces, Materials; Working Scientifically.
- D&T KS2: Design-Make-Evaluate; mechanical/electrical systems; CAD.
- School themes: club projects might reference current term themes to deepen classroom links.
Explore the current year plan: Curriculum 2025–26.